Age: 179 (in human years...young for an elf on his
own)
Ht: 5'10"
Wt: 175
Eyes: Grey
Hair: Blonde
Born into the royalty of High Elfs in Moonvale.
Eldriin's mother, Eladra, made a bad choice by separating from her elf
husband and marrying a woodman ranger who regularly patrolled the
forests from Skyvale to Deepglade. Her dishonor affected her children,
according to law. At age 7, Eldriin was cast out of Moonvale along with
Eladra and the half-elf twins (Elrien and Taurnil) who were the woodman
ranger's get.
Eladra's lover did not stay with them for long. He
would come around from time to time to be with Eldriin's mother, and to
take care of any troubles they might have, but after 20 years, he was
gone. Word of mouth from the villages near their home had it that the
ranger had died in a fight against an evil orc lord (Eldriin cared so
little, that he chose to not even remember the man's name).
Eldriin spent much of his formative years
struggling to keep his family alive. Due to the long time away from his
kind, Eldriin has lost all memory of the Elfin language, knowledge he
intends to regain. 100 years of struggling against orc raiding parties,
trying to help his family survive in the dark forest outside Elithian,
had finally gotten to him. He was determined to get his rightful place
back in the Elfin Hierarchy.
Eldriin had spent the last 52 years seeking out
people who could train him. Certain abilities came to him naturally,
like tracking, agility, and night-seeing. What he sought was to better
his fighting skills - archery, sword fighting - as well as to learn
some magic.
52 years of studying brought him much knowledge and
many travels through the countryside outside of the Orc Fens. One of
his journeys brought him into the middle of a battle with an orc army
in Rivervale. This led to his joining up with the Elf Kerinar Darganth
and his party. He learned what he could from the older elf, but
eventually left his tutelage to return home. Nothing could prepare him
for the day he arrived home to find his mother dead - torn limb from
limb - the twins, bloody and broken, hanging upside-down from a tree
and the house gutted by fire.
His family dead, home in ruins, Eldriin swore to
seek out the killers. All the signs pointed to Orcs. His life's oath to
rid the land of all Orcs and their half-breed get... or die
trying.
ABILITIES & ITEMS:
Elemental Magic:
Summon Fire (level 5): can light a candle,
kindling, bonfire, or make an enemy feel like his skin is burning off.
In extreme cases of personal anguish, he can summon fire hot enough to
turn stone white-hot and vaporize flesh. This is quite rare, and has
happened only once in his life...so far.
Summon Air (Level 7): from light breezes to level
F2 tornados that require his diligent attention to control.
Summon Ice (Level 8): can make it 'snow'(for fun or
foul play), Worst case scenario, creates swords of ice to rain down
upon enemy forces.
General skills:
Tracking, Fletching, Night-seeing (400 feet under
moon or starlight, 150-200 feet in cloud or rain). Agility allows him
to walk or run through woods unheard. Also, may leap from 5 meters up
and land safely, or jump similar distances with a running start (say
rooftop to rooftop).
Weapons:
"Nimble Shot" - 30 lb yew longbow; highly accurate,
can plunge and arrow through the chest of two orcs from a distance of
50 yards (if they are standing one behind the other). Archery - level
8.
"Flame-edge" – An Elf-forged long sword given
to him by his teacher - Fommel of Elorineth. It glows red when orcs are
within 1000 feet (so he knows they are near before he can see them at
night). Sword-mastery -level 5.
Other Items:
Green Elfin garb w/ stylized embroidery, silver coat of mail, 1
satchel of healing herbs, belt of throwing daggers, a few small gems
for trading.
Special Item: Shieldstone- the bearer of the stone will, when its
power it invoked, be shielded from the majority of arrow/thrown weapon
attacks. It is completely useless against Melee attacks (hence the
reason for Eldriin's preference for dealing with combat from a
distance). It is believed that arrows enchanted with dark spells can
pierce the shield, yet only great necromancers or other evil sorcerers
would have access to these spells.